Robbie Ferguson is Co-Founder and President of Immutable, an AI growth platform that helps video games and publishers increase wishlists, revenue, and engagement. He is also Co-Founder and General Partner of Inevitable Games Fund, a $100 million games and AI fund.
Since co-founding Immutable in 2018, Robbie has helped Immutable raise more than $300 million, and helped over 800+ games, from independent studios to publishers such as Ubisoft. He has also shipped games generating between $1 million and $110 million in lifetime revenue.
Robbie writes about practical game growth, including Steam marketing, wishlist acquisition, store-page conversion, Next Fest, launch strategy, and player engagement. He also hosts The Game Launch Podcast, where he breaks down real launches with the developers and publishers behind them.
Robbie's favourite game is Elden Ring, and he will defend to the death that AOM is superior to AOE.
Articles by Robbie Ferguson
Complete Guide
The Video Game Fundraising Blueprint
A practical video game fundraising playbook, from designing the round to closing with integrity.
Read the guideComplete Guide
Steam Game Marketing Guide: 2026
The three pre-launch stages that decide a game's lifetime revenue, from wishlists to launch day.
Read the guideGuide
How to Optimize Your Steam Store Page
Capsule art, tags, trailer, screenshots, and copy: turn store visitors into wishlisters.
Read the guideGuide
How to Start a Game Studio in 2026
Prove player demand before committing to structure, headcount, or funding.
Read the guideGuide
How Much Does Steam Take?
Steam's revenue share, the fee tiers, and what developers actually keep.
Read the guideGuide
Marketing Attribution for Steam Games
What Steam's UTM tracking counts, what it drops, and how to recover the gap.
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How the Steam Algorithm Works
Every Steam discovery surface, the signals Valve says feed them, and what a studio actually controls.
Read the guideGuide
Game Analytics for Indie Developers
The three signals that predict a Steam launch's sales, and how to close the gap in what Steamworks shows you.
Read the guideGuide
How to Market an Indie Game in 2026
A data-backed marketing plan for indie studios working on a small budget.
Read the guideGuide
Game Influencer Marketing
A practical playbook for working with creators in the run-up to a Steam launch.
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Game Marketing Agency vs Platform
When to hire a game marketing agency, when a platform is enough, and how to run both.
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How to Advertise a Steam Game
Where to run off-Steam ads, what paid wishlists cost, and how Steam attributes them.
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Game Landing Page Guide
How to build a game landing page that captures owned players and sends them to Steam.
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Twitch Influencer Marketing for Games
Picking streamers, choosing a sponsorship model, running Twitch Drops and measuring players.
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Video Game PR
Press lists, pitches, embargoes, review keys and coverage tracking for a game launch.
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Email Marketing for Games
Collecting player emails, what to send before launch, segmentation, metrics, deliverability and consent rules.
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Game Marketing Software
The seven tool categories in a Steam marketing stack, the data each needs and how they connect.
Read the guideInsight
How to Find Streamers for Your Game
Find streamers who already play games like yours, vet them and pitch a playable build.
Read the insightGuide
Steam Capsule Art: Best Practices
How to design capsule art that earns the click at thumbnail scale.
Read the guideGuide
Steam Capsule Sizes + Templates
Every Steam capsule dimension, with ready-to-use templates.
Read the guideInsight
Steam Wishlist Conversion Rates
What the average wishlist-to-sale conversion actually looks like in 2026.
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