











































































































































Free Steam Capsule AnalyzerScore your capsule art in seconds
Analyze your capsule and get ranked fixes to improve click-through and drive more wishlists.
Don't have a Steam page yet?
Recently analyzed
How It Works: Optimizing your Steam Page
Small capsule changes can significantly affect click-through rate and help users know what kind of game they're clicking on.
Before
Needs work
- Generic survival game layout
- Weak brand identity signals
- Limited color palette variety
After

- Magnetic central character
- Excellent warm-cold contrast
- Genre communicated visually
- Consistent paw motif branding
Genre Clarity
79
Title Readability
88
Contrast & Color
88
Uniqueness & Polish
68
Brand Consistency
68
Composition
78
Methodology
Every analysis scores the same six dimensions, each with its own number and a ranked list of fixes.
Genre clarity
Can a player name the genre at a 120×45 thumbnail? We look for theme cues and clear gameplay signals, and flag mixed or misleading messaging.
Title readability
Letterforms, spacing, and contrast at both full and tiny size. Decorative fonts that collapse when Steam shrinks the capsule get flagged.
Contrast & color
Does the art pop against Steam's dark #1b2838 background in a fast scroll? We check value separation in grayscale and flag muddy mid-tones.
Uniqueness & polish
How distinct and premium it feels next to other capsules in the genre. We reward a clear visual hook and clean craft over template-looking art.
Brand consistency
Internal cohesion: consistent style, palette, and a recognisable identity cue or signature motif that holds up across a game's artwork.
Composition
Focal point, hierarchy, balance, and crop resilience across every size. One clear subject at small size; clutter and edge-hugging titles get flagged.
Steam Capsule Analyzer FAQ
What is a Steam capsule?
It's the image Steam uses to represent your game everywhere a player can find it: search results, the front page, recommendation rails, the library. You upload a few source sizes and Steam renders them all over the store, usually far smaller than you designed them. For most games, the capsule is the single most-seen piece of marketing art they will ever ship.
What size should my Steam capsule be?
Four uploads: header 920 × 430, small 462 × 174, main 1232 × 706, and vertical 748 × 896. The trap is that Steam auto-shrinks the small capsule to a 120 × 45 thumbnail for search and discovery, and that postage stamp is where most of your impressions happen. Design for 120 × 45 first, then scale up.
What makes capsule art actually work?
Five things, in rough priority order: a title you can still read at 120 × 45, one focal point instead of three, strong value contrast against Steam's dark #1b2838 background, a genre signal a player can name in under a second, and a look that doesn't blend into the other games in your genre. Fine detail, lore references, and taglines all die at thumbnail size.
How does the analyzer score my art?
Six dimensions – genre clarity, title readability, contrast and color, uniqueness and polish, brand consistency, and composition – each scored 1-10 against published anchors, judged at full, small, and tiny render sizes. Your 0-100 score is the straight average of the six, times ten. The full rubric, anchors, and formula are published on the methodology page, so you can check the math yourself.
Is it actually free?
Yes. No account, no credit card, no 'enter your email to unlock your score'. We build growth software for game studios; this free tool shows how we think about store-page performance.
Can better capsule art increase wishlists?
Yes, through one specific mechanism: click-through rate. The capsule decides whether a player clicks through to your page at all, and every wishlist starts with that click. It's one of the highest-leverage assets on your store page and usually the cheapest to fix. One honest caveat: a great capsule gets players to the page – your screenshots, trailer, and description still have to convert them.
Can I use this before my Steam page is live?
Yes. Upload the art directly and you'll get the same six-dimension score and ranked fixes with no store page required. Scoring your capsule before launch is the cheap time to fix it – after launch, every day of a weak capsule is discovery traffic you don't get back.
Should I fix my capsule before my trailer and screenshots?
Yes. The capsule earns the click; everything else on the page spends it. A better trailer behind a capsule nobody clicks is a better trailer nobody watches. Fix the capsule first, then work down the page.







