How to grow a Steam game

Everything a pre-launch studio needs, from validating a genre to converting wishlists on Day 1. Built on 35B+ data points across 700+ games.

  1. No fixed timeline

    Validate & Fund

    Prove the game and studio can survive to launch — this doesn't run on a launch countdown, and shouldn't block starting the store page below.

    1. No fixed timeline

      The Video Game Fundraising Blueprint

      The Video Game Fundraising Blueprint

      A practical video game fundraising playbook: design the raise, prove the case, build an investor network, create honest momentum, and close.

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    2. No fixed timeline

      How to Start a Game Studio in 2026

      How to Start a Game Studio in 2026

      Starting a game studio in 2026 means proving player demand first. Half of Steam games earn under $1,000 lifetime; here's what lasting studios do differently.

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  2. 12-9 months before launch

    Foundations

    Validate the game idea and build a demand-capture mechanism.

    1. 12-9 months before launch

      How to Optimize Your Steam Store Page

      How to Optimize Your Steam Store Page

      The complete guide to Steam capsule art, tags, trailers, screenshots, descriptions, and community hub. Based on data from 700+ games.

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    2. 12-9 months before launch

      Marketing Attribution for Steam Games: 2026 Guide

      Marketing Attribution for Steam Games: 2026 Guide

      Steam's UTM Analytics credits wishlists within 72 hours of a tagged click. That is a floor, not a total. Here is what it misses and how to recover the gap.

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  3. 9-2 months before launch

    Growth

    Find what works in your channels and scale it to acquire wishlists.

    1. 9-2 months before launch

      Steam Game Marketing Guide: 2026

      Steam Game Marketing Guide: 2026

      The complete guide to marketing your game, increasing wish lists, and converting them to players at launch. Based on data from 700+ games.

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    2. 9-2 months before launch

      Game Analytics for Indie Developers: 2026 Guide

      Game Analytics for Indie Developers: 2026 Guide

      Only 1.5% of Steam games cross $1M in revenue. The three signals that actually predict it: wishlist velocity, page conversion rate, and traffic source quality.

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  4. 8 weeks before launch through Day 1

    Launch

    Maximize algorithmic discovery for launch.

    1. 8 weeks before launch through Day 1

      How to Win at Steam Next Fest

      How to Win at Steam Next Fest

      What separates Steam Next Fest winners from the ~500-wishlist median: pre-festival audience, a festival trailer, press preview, and Day 1-3 demo velocity. Based on 16,878 games.

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    2. 8 weeks before launch through Day 1

      How to Publish a Game on Steam

      How to Publish a Game on Steam

      The full Steam publishing process: Steamworks account and tax setup, the $100 Steam Direct fee and wait clocks, store-page and build review, and launch day.

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  5. After launch

    Keep What You Earn

    Know what Steam actually takes from revenue before you count launch-week sales.

    1. After launch

      How Much Does Steam Take? Revenue Share, Fees, and What Developers Actually Keep

      How Much Does Steam Take? Revenue Share, Fees, and What Developers Actually Keep

      Steam takes 30% of revenue on the first $10M, 25% up to $50M, 20% above. VAT, refunds, and regional pricing cut net revenue to ~35-57% of list price.

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Steam pre-launch timeline FAQ

The growth engine games use to launch with momentum, grow wishlists effectively, see which channels work, turn wishlists into buyers, stop guessing what works, and sell their next game.

Trusted by 700+ games

Ubisoft
1047 Games
OutPlay
Spunge Games
Empulse
Lawn Mowing Simulator 2
Meta Toy DragonZ Saga
Might & Magic Fates
DRAGO Entertainment
Ubisoft
1047 Games
OutPlay
Spunge Games
Empulse
Lawn Mowing Simulator 2
Meta Toy DragonZ Saga
Might & Magic Fates
DRAGO Entertainment
Ubisoft
1047 Games
OutPlay
Spunge Games
Empulse
Lawn Mowing Simulator 2
Meta Toy DragonZ Saga
Might & Magic Fates
DRAGO Entertainment