See how Amplify tracks creator-sourced players
Why studios choose Immutable
Judge creators by player outcomes
Compare creators on the signups, quest completions and purchases their links produced.[3]
Creator acquisition sits inside the whole growth stack
Each creator's referral link attributes back to one player profile the studio owns, with email, Discord and wishlist in the same record.[4]
Bring your own creator relationships
Studios can track the creators they already work with through Amplify's self-serve tracking in Hub.[3]
Proof: 1047 Games used Immutable to turn Empulse reveal traffic into an owned audience: 300K+ Steam wishlists in under two months.[7]
Owned fans then converted from wishlist to Early Access purchase at 14.0%, against 6.4% for wishlists with no owned contact, a 2.2x lift.[7]
Immutable vs Lurkit at a glance
| Capability | Immutable | Lurkit |
|---|---|---|
| Ties creator links to player signup, quest completion and purchase | Yes[3] | Player-level signup and purchase attribution not published[1],[2] |
| Creator-referred players land in one player profile the studio owns | Yes[4] | Not published[1] |
| Pays creators by flat fee, CPA, revenue share or hybrid | Yes[3] | Creators are paid on Quest completion at a rate agreed per creator; CPA and revenue-share models not published[2] |
| Lifecycle email to creator-sourced players | Yes, through Engage[4] | Not published[1] |
| Channels tracked | Twitch, YouTube Live, Kick, YouTube, TikTok, Instagram, Discord, Reddit, Twitter[3] | Twitch, YouTube, YouTube Shorts, TikTok[1] |
Every Lurkit cell above is checked on Lurkit's own site and dated 2026-09-23.
What makes Immutable different
Judge creators by player outcomes
Every tracked link carries its source through the click, the store visit and the wishlist, so a studio's wishlist chart splits by channel, campaign and creator.[5]
Amplify follows the referred player through signup, quest completion and purchase. Studios pay creators by CPA per signup, revenue share on player spend, flat fee, or a hybrid.[3]
Creator acquisition sits inside the whole growth stack
Creator links feed the same player profile as Steam link tracking and ad spend, so a Twitch campaign and a paid campaign are compared on the same terms.[4]
The studio owns each player profile. Engage sends lifecycle emails to convert wishlists, and studios can email the same players for every future DLC, expansion and game.[4],[6]
Bring your own creator relationships
Amplify's tracking and attribution run on a studio's existing creator relationships through self-serve in Hub, across Twitch, YouTube Live, Kick, YouTube, TikTok, Instagram, Discord, Reddit and Twitter.[3]
Related Immutable products
Sources
- Lurkit, Creator CRM solution page, accessed 2026-09-23. Describes creator CRM, manual verification, asset and game-code delivery, communication, content tracking, and tracking across Twitch, YouTube, YouTube Shorts and TikTok.
- Lurkit, Paid Quests solution page, accessed 2026-09-23. Describes negotiated creator pricing, payment on Quest completion, CTA and target-URL sharing, and engagement, impression and viewership reporting per creator.
- Immutable, Amplify creator marketing page (/social), accessed 2026-09-23.
- Immutable, Audience page (/audience), accessed 2026-09-24. States the owned player profile and Engage lifecycle email.
- Immutable, Attribution page (/attribution), accessed 2026-09-23.
- Immutable, Audience page (/audience), accessed 2026-09-23.
- Immutable, 1047 Games case study (/customers/1047-games), accessed 2026-09-24.
Free channel report
Find out which of your creator partnerships are actually converting
1047 Games used Immutable to turn Empulse reveal traffic into an owned audience: 300K+ Steam wishlists in under two months.
Get my free channel report★★★★★ Trusted by Ubisoft, Netmarble, and 700+ studios









