See how Amplify tracks creator-sourced players
Why studios choose Immutable
Know which creators produce paying players
Amplify gives each creator a tracked referral link and follows every referred player through signup, quest completion and purchase. Studios rank creators by the players they sent.[4]
Keep every creator-sourced player reachable
2.2x higher wishlist-to-purchase conversion for 1047 Games' Empulse: owned fans converted at 14.0% against 6.4% for wishlists with no owned contact.[5]
Amplify attributes each creator's referral traffic to an owned player profile, the same audience Immutable's email flows convert at launch.[4],[6]
Pay creators for real players
Every referred player is scored on engagement, spend and predicted lifetime value, and bot detection removes artificial signups before a studio pays.[4] Amplify supports four creator compensation models:[4]
- Flat fee
- CPA
- Revenue share
- Hybrid
300K+ Steam wishlists in under two months for Empulse, built on an owned audience from reveal to Early Access.[5]
Immutable vs Keymailer at a glance
| Capability | Immutable | Keymailer (Partnier by Keymailer) |
|---|---|---|
| Scores each creator-referred player on engagement, spend and predicted lifetime value | Yes[4] | Not listed on the publisher or plan pages[1],[2] |
| Filters bot and artificial signups before a creator is paid | Yes[4] | Not listed; listed anti-fraud covers keys and codes[2] |
| Adds creator-referred players to an owned player profile | Yes[4] | Not listed[1],[2] |
| AI-personalised lifecycle email that turns wishlisters into buyers | Yes, 2.2x wishlist-to-purchase lift for Empulse[5],[6] | Not listed; listed email tools contact influencers[2] |
Keymailer's studio-facing tools now sit under Partnier by Keymailer, and Keymailer itself is the creator-facing portal.[3] Keymailer column checked on the Partnier publisher and plan pages, 23 September 2026.
What makes Immutable different
Player-level creator measurement
Each creator gets a unique referral URL. Amplify scores every referred player on engagement, tier progression, secondary referrals and predicted lifetime value, separating paying players from empty signups.[4]
The tracking covers streamers on Twitch, YouTube Live and Kick, video creators on YouTube, TikTok and Instagram, and community influencers on Discord, Reddit and Twitter.[4]
One audience from first click to launch day
Creator-referred players land in owned player profiles, the audience used for attribution and lifecycle email. A player sent months before launch stays reachable ahead of Steam's launch-day email.[4],[6]
Immutable's email flows run from signup to purchase. With them, Empulse's owned fans converted from wishlist to Early Access purchase at 14.0%, against 6.4% for other wishlists.[5],[6]
Compensation tied to verified players
Amplify pays creators on actual signups and conversions: a flat fee for established creators, CPA per signup, a revenue share of player spend, or base fee plus bonus.[4]
Because bot detection filters artificial signups first, a CPA or revenue-share payout is calculated on real players, and the payment model and the measurement come from the same system.[4]
Related Immutable products
Sources
- Partnier by Keymailer publisher page, keymailer.co/publisher, accessed 2026-09-23. Lists influencer, press, playtest, paid-collab and store-event services for studios.
- Partnier plan page, partnier.com/pricing, accessed 2026-09-23. Lists key and code anti-fraud, content tracking, influencer email tools and a game landing page with traffic, demographic and UTM tracking.
- Partnier rebrand page, partnier.com/rebrand, accessed 2026-09-23. States that publishers log in at Partnier and that the Keymailer brand now focuses on influencers and content creators.
- Immutable Amplify page, immutable.com/social, accessed 2026-09-23. Describes creator referral links, signup, quest and purchase tracking, quality scoring, bot detection, supported platforms, compensation models and self-serve tracking in Hub.
- 1047 Games case study, immutable.com/customers/1047-games, accessed 2026-09-24. 300K+ Steam wishlists in under two months; owned fans converted wishlist to Early Access purchase at 14.0% vs 6.4% for non-owned wishlists (2.2x).
- Immutable Engage page, immutable.com/engage, accessed 2026-09-23. Describes automated email flows from first signup through Day 1 purchase.
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1047 Games reached 300K+ Steam wishlists for Empulse in under two months, built on an owned audience from reveal to Early Access.
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