What if watching a game wasn't passive? What if spectators could modify the battlefield, deliver upgrades to players, and trigger events that change the outcome? That's the premise behind REVENGE, a cooperative PvE extraction shooter built by veterans of Far Cry 3, Rainbow Six Siege, and Fortnite.
Three Tiers of Play
REVENGE introduces a participation model that rethinks what it means to "play" a game:
Raiders are the frontline. They're in the thick of combat, navigating hostile environments and extracting valuable resources. This is traditional shooter gameplay at its most intense.
Guides provide tactical support from elevated vantage points. They're the strategic layer — calling out threats, coordinating movements, and supporting Raiders with information advantages.
Oracles are the spectators who aren't just spectating. They can modify environments, deliver upgrades to players, and trigger gameplay events that materially alter the match. Every viewer becomes a participant.
Why This Matters for Gaming
The spectator-as-participant model addresses one of gaming's biggest structural challenges: the audience funnel. In traditional games, for every player there are often 5–10 people who watch but don't play. They watch Twitch streams, follow esports, consume content — but never pick up a controller. REVENGE converts that passive audience into active participants.
This has profound implications for growth. When spectators are participants, every viewer is a potential revenue source. Every stream becomes interactive content. The line between watching and playing dissolves, and the total addressable market for the game expands dramatically.
True Ownership Meets Modular Design
REVENGE pairs its innovative gameplay with a modular weapon system where every modification is a genuinely owned asset. Players can customise loadouts, trade modifications with other players, and build personalised arsenals that have real, persistent value.
"Our partnership with Immutable strengthens REVENGE by enhancing player-spectator interaction and providing secure asset ownership," said Nicolas Bougartchev, Co-Founder and CEO at Everreach Labs.
The game enters pre-alpha in 2025, with plans to launch on Epic Games. Built by a team with credits on some of the most successful shooters in history, REVENGE represents a bet that the future of gaming isn't just about who plays — it's about who participates.









