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The Bornless and ImmutableX: Demons, Lore, and Quality Gameplay

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The last two years of Web3 have left us with a lot of lessons learned. Especially in Web3 gaming. 

Unlike many games that rush to incorporate Web3 technology from the start, Cathedral Studios is taking a more conservative, thoughtful approach. 

The goal? Create multiple quality games with timeless and captivating stories, and self-sustaining economies for gamers and content creators alike. 

The Bornless is the first game in this journey.

The Bornless is a free-to-play, FPS shooter set in a sprawling horror universe, packed with dark secrets, deep lore, and a competitive shooter gameplay experience. Offered on both PC and VR consoles, players will be tasked to compete against rival players to ward off demons and collect precious incense tokens. Matches are elimination based, where the winning team takes all. 

Building off the momentum of the PC release, full VR development is expected to begin in 2023. 

Acknowledging the games that have introduced financial incentivization too quickly, The Bornless is focused on building a quality game first, then adding Web3 components later on. 

But that doesn’t mean the infrastructure isn’t being built in the background. 

The Bornless plans to introduce eight separate collections of 666 NFTs. Each collection will represent one of the eight playable characters in The Bornless game and is staged to coincide with the different seasons of the game. 

Using our powerful ZK-rollup technology, The Bornless will empower gamers with ownership of their weapons, skins, and other in-game digital assets as fully-carbon neutral NFTs. 

When the time is right, all of these can be upgraded, bought, sold, and traded, gas-free on the Ethereum blockchain. 

The same goes for their Incense utility token, which will still play a role in the Web2 version of the game, but will not have Web3 features until it is thoroughly battle-tested in the gameplay. 

Much of The Bornless’s early success can be attributed to the strength and determination of the Cathedral Studios team. First starting out as a two-man development team with a small prototype, Cathedral has since scaled to over 20 people in only 9 months. Along with this growth, a stable beta build of The Bornless has been deployed. 

And while still early, the Beta is already drawing excitement within the gaming community. 

Bornless has onboarded over 30 esports and gaming guild faction partnerships while driving over 1,000 user accounts with only grassroots marketing. Each faction is deeply partnered with The Bornless to playtest the game and provide useful feedback to make it the best it can be. 

So far, according to Cathedral Studios CEO Toby Saunders, the partnership with Immutable has been a smashing success. 

“The next generation of web3 gaming is being built on ImmutableX,” he said. “If you know, you know.”

We’ll leave it at that. 

For more information on how Cathedral Studios and ImmutableX are building timeless Web3 games for gamers and content creators, follow our growing communities on Twitter and Discord.


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