Our mission is to build the future of web3 games for generations of players to come. Games that offer new, compelling, and meaningful ways to play, earn, and trade in-game assets they truly own - all through the power of Immutable’s game-changing web3 creativity and NFT technology.
Focused on fantastical creativity, craft and technological wizardry, Immutable Games Studio is led by creative and technological trailblazers in the gaming industry and web3 industry.
By combining the expertise of our diverse set of talents, we are able to develop great engaging games that are incredibly fun and supercharged by web3.
G. Justin Hulog is the Chief Studio Officer at Immutable, where he oversees the Games Studio, working on building games that bring true digital ownership to the world, which includes Guild of Guardians and Gods Unchained. Prior to Immutable, Justin was the General Manager for Southeast Asia, and Taiwan at Riot Games, overseeing Riot’s operations throughout the region. While there, he launched Riot’s new games in the region including Valorant, League of Legends: Wild Rift, Legends of Runeterra and Arcane. He began his career in management consulting – first at Katzenbach Partners, then at Booz & Company (now PwC). He holds a BA in Comparative Literature from Columbia University. Justin is a dual citizen of both the Philippines and the US. In his spare time he enjoys playing 4x grand strategy games, cooking Filipino food and spending time with his family and their dog, Cooper.
Chris Clay is the VP and Game Director for the collectable card game Gods Unchained. Formerly Game Director for Magic: The Gathering Arena, Clay has spent his career building projects to stand the test of time. Clay has spent his career pushing the boundaries of technology with early pioneering in 3d character setup and design and laying the groundwork for massive multiplayer games at Turbine. He moved across the globe to join Immutable to build an inclusive and diverse team with a foundation of respect to continue to break new ground by building game economies that benefit both game creators and game communities alike in the NFT space.
Veronica Foo is the Director of Marketing for Immutable Games Studio. She is a seasoned marketing leader with a decade worth of experience leading cross-functional teams to market games to millions of players. Her previous role was at Illuvium as the Head of Digital Marketing. Prior to Illuvium, Veronica was at Riot Games for over six years, setting Riot up for success in launching their new games - Legends of Runeterra, Valorant, League of Legends: Wild Rift - in the Southeast Asia and Taiwan markets. She was responsible for building the go-to-market strategy for League of Legends: Wild Rift and launching the game globally to millions of players, breaking pre-registration records and dominating app store charts. As a lifelong gamer, Veronica combines her passion for gaming and marketing to lead teams in building impactful, player-focused marketing campaigns that drive business growth, brand love and elevates gaming as an entertainment and art form.
Aakash is a seasoned technology leader with 17+ years of experience building high performing teams and SaaS offerings that serve millions of simultaneous users. In his current role as Vice President of Studio Engineering at Immutable Game Studios, he is working on building games that bring true digital ownership to the world. At EA he led the creation of the virtual economy platform which among other things powered Apex Legends, which is the fastest growing Battle Royale Game in history and grew from 0 to 50M players in 4 weeks. Aakash is ex-Electronic Arts, ex-Microsoft, ex-Yahoo!, angel investor, advisor to startups and a co-founder himself. His professional passions include solving complex problems with a team, driving business outcomes and value creation for all.
Patrick has been working in the video games industry for 15 years and has focused his career on new mediums and technology. Starting back in 2007 with Gameloft in Paris, he produced games on feature phones before being amongst the first to release on the newly created platform of the Appstore in 2009. He then moved to head the Auckland office where he grew the studio to 170 staff and opened the Brisbane office. In 2015 a new challenge took him to Rush as COO to work in the Experiential world, where Physical meets Digital. Tapped on the shoulder by Wētā Workshop in 2017, he later in the year joined the iconic Wellington company to head the Interactive division and work in partnership with Magic Leap to deliver the first Mixed Reality game on Magic Leap One in 2018. His love for new technologies, stories and worlds took him across the Tasman in 2022 to Immutable where he’s heading the company’s New Games division to look at what the future of gaming can bring.
Shibu is the VP of Product Management for Immutable Game Studios, bringing scientific rigor to the creative process of making games. He has a background in programming and was a Technical Architect at many financial institutions such as American Express and Morgan Stanley. He was the CTO of a travel-content startup that was sold to Orbitz. He spent a year as a venture associate and was exposed to freemium games and virtual currencies. He kickstarted the product management practice for the Freemium Mobile games at Electronic Arts and worked at many studios around the world launching Freemium titles such as StarWars Galaxy of Heroes, Simpsons Tapped Out, Plants vs Zombies, Bejewelled, Tetris, Monopoly, Risk, SimCity and many other titles. Most recently he was the VP of Product at EAEsports working on FIFA, Apex Legends and Madden.
Derek Lau is the VP & Game Director of Guild of Guardians, an upcoming mobile RPG that is spearheading the future of gaming. Prior to Immutable, he was a management consultant at Oliver Wyman, where he advised C-suite executives across financial services, retail and telecommunication industries. He also has experience as a start-up founder and did a stint in investment banking. Derek’s been passionate about the crypto and NFT space since 2017, with broad knowledge about everything web 3 gaming from economy design, to tokenomics, to building communities. Outside of work, Derek loves to travel to new countries to experience different cultures, and is also a lifelong gamer. His favorites include NukeZone, Runescape, Dota (Warcraft III version) & more recently Teamfight Tactics.
Kaerlin is Immutable Games Studio’s Chief of Staff. He is a multi-disciplinary leader whose range of experiences span strategy, corporate development, operations, finance and law. Partnered with the Chief Studio Officer, he supports the entire executive team on strategy and execution, along with having responsibility for key special projects at the level of both the Studio and individual games. His previous games industry experience includes a number of years working in a similar capacity at Riot Games in the Oceanic region. A lifelong gamer and believer in games as the leading experiential and social art form he is thrilled to be working at Immutable Games Studio - shipping genre defining games putting value in players’ hands.